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Vincent Wong
vince22
character artist



Location:
Canada

Language(s):
English

Member Since:
August 2006

Last Updated:
18 April 2008

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Realtime Character Blacksmith
3ds max, Photoshop, ZBrush
May 2008


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This is a blacksmith that me and my friend Greg collaborated on. He did the design and I did the 3d part. His site is, http://shade-of-nekura.deviantart.com/
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The blacksmith came to 8545 tris and uses a 2048 map for each normal, diffuse, and spec, opacity. Thnx to the guys who shaped him in the WIP thread too, thnx.
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Other images:

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normal mapped:
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